E-learning & gamification

Technology has madehuman-computer interaction more and more likely; this facilitates, engages and attracts human beings. It is in this light that education is moving today.

In fact, one product developed at PRAXI to streamline adult learning with regard to specific management skills is the Praxi4Learning learning management system (LMS), a platform for managing, distributing and monitoring online courses and learning materials.

After a preliminary onboarding session-in which they become aware of their learning style-and a video presentation of the objectives and structure of the training course, participants take an entrance test that tests certain target skills.

From the results obtained, the platform guides participants to acquire the theoretical foundations of the skills to be coached through a gamified, increasing complexity, role-specific mode based on an approach that combines play, fun and experience.

The course concludes with a final test to take awareness of what has been learned.

A strength of the system is undoubtedly autonomy, in that one can decide when to learn and in what place, which is a very important aspect for an adult who, in this way, feels free to be able to choose and be responsible for himself.

Virtual Reality

Virtual reality is also considered an example of technology with multiple positive applications.

It allows users to immerse themselves in a computer-simulated three-dimensional environment, often through the use of immersion devices such as viewers, providing immersive and realistic sensory experiences.

Embodiment occurs not only through the eyes with images, but also through hearing and, especially, proprioception, which is the ability to perceive and recognize the position of one’s body in space and the state of contraction of one’s muscles, without the support of sight.

The viewers reproduce our own movements in the image, helping us to recognize ourselves in the situation and thus “fooling” our brain, which will believe that it is in the very context we are seeing. So while we are absolutely aware that we are wearing the visor, the brain falls into the trap of the power of the instrument.

Taking advantage of a virtual gymnasium in which to experience challenging, and sometimes stressful, situations can significantly foster the development of people’s soft skills in organizational contexts. The benefit is to train individuals to navigate with greater resilience and awareness the complexities they are called upon to face in their daily work lives.

A significant contribution with a view to inclusion

Finally, by enabling access to lifelong learning for people of all ages and backgrounds, digital technologies and Internet access can contribute significantly to ensuring inclusive longlife learning.

In particular, they enable:

  • Access to a wide range of resources regardless of geographic location, including remote collaboration
  • Tailoring learning paths to individual needs, thus also meeting people with disabilities through translation tools, subtitles, speech synthesis, and other assistive technologies
  • Facilitate intergenerational knowledge and skill sharing, promoting collaboration and mutual learning.

Proper design and implementation are of course the basis for the effectiveness of this kind of challenge, which adds up to other complexities that need to be carefully and competently attended to such as accessibility, privacy, and equity in access to digital resources.